Ancient Titan

Gargantuan celestial, neutral good

Armor Class

15 (breastplate)

Hit Points

198 (12d20 + 72)

Speed

50 ft.

STR

27 (+8)

DEX

13 (+1)

CON

22 (+6)

INT

16 (+3)

WIS

16 (+3)

CHA

20 (+5)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Senses

darkvision 120 ft., passive Perception 17

Saving Throws

Con +10, Wis +7, Cha +9

Skills

Athletics +14, Intimidation +9, Perception +7

Languages

Common, Giant, Primordial, Titan, telepathy 120 ft.

Challenge

12 (8400 XP)

Magic Resistance. The ancient titan has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The ancient titan’s spellcasting ability is Charisma (spell save DC 17). The ancient titan can innately cast the following spells, requiring no material components:

3/day: power word stun

1/day: power word kill

Actions

Multiattack. The ancient titan makes two greatsword attacks or two longbow attacks

Greatsword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 8) slashing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/640 ft., one target. Hit: 19 (4d8 + 1) piercing damage.

Eldritch Singularity (Recharge 5-6). The ancient titan opens a momentary rupture in the eldritch source that fuels its words of power. This rupture appears at a spot designated by the titan within 100 feet. Any creature within 60 feet of the spot must make a DC 17 Constitution saving throw. On a failure, the creature takes 28 (8d6) force damage, falls prone, and is pulled 1d6 x 10 feet toward the eldritch singularity, taking an additional 3 (1d6) bludgeoning damage per 10 feet they were dragged. If the saving throw succeeds, the target takes half as much force damage and isn’t knocked prone or pulled. The spot where the rupture occurs becomes the center of a 60-foot-radius antimagic field until the end of the ancient titan’s next turn. The titan’s spells are not affected by this antimagic field.

gargantuan
celestial
cr12
tome-of-beasts