Amnizu
Medium fiend (devil), lawful evil
Armor Class
21 (natural armor)
Hit Points
202 (27d8 + 81)
Speed
30 ft., fly 40 ft.
STR
11 (0)
DEX
13 (+1)
CON
16 (+3)
INT
20 (+5)
WIS
12 (+1)
CHA
18 (+4)
Damage Immunities
fire, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Condition Immunities
charmed, poisoned
Senses
darkvision 120 ft., passive Perception 17
Saving Throws
Dex +7, Con +9, Wis +7, Cha +10
Skills
Perception +7
Languages
Common, Infernal, telepathy 1,000 ft.
Challenge
18 (20,000 XP)
Devil’s Sight. Magical darkness doesn’t impede the amnizu’s darkvision.
Innate Spellcasting. The amnizu’s innate spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The amnizu can innately cast the following spells, requiring no material components:
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At will: charm person, command
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3/day each: dominate person, fireball
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1/day each: dominate monster, feeblemind
Magic Resistance. The amnizu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack The amnizu uses Poison Mind. It also makes two attacks: one with its whip and one with its Disruptive Touch.
Taskmaster Whip Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 33 (6d10) force damage.
Disruptive Touch Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 44 (8d10) necrotic damage.
Poison Mind The amnizu targets one or two creatures that it can see within 60 feet of it. Each target must succeed on a DC 19 Wisdom saving throw or take 26 (4d12) necrotic damage and is blinded until the start of the amnizu’s next turn.
Forgetfulness (Recharge 6) The amnizu targets one creature it can see within 60 feet of it. That creature must make a DC 18 Intelligence saving throw and on a failure the target is stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target remains stunned for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours.