Amalgamation

Gargantuan construct, neutral

Armor Class

16

Hit Points

435 (30d20 + 120)

Speed

10 ft., fly 50 ft.

STR

23 (+6)

DEX

10 (+0)

CON

18 (+4)

INT

2 (-4)

WIS

15 (+2)

CHA

1 (-5)

Damage Immunities

fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 12

Skills

Perception +3, Stealth +3

Languages

understands the languages of its creator but can’t speak

Challenge

14 (11,500 XP)

Immutable Form. The amalgamation is immune to any spell or effect that would alter its form.

Item Use. The amalgamation can use any of the items contained within its bulk. Items with limited uses, such as potions, scrolls, or wands, are expended normally.

Magic Resistance. The amalgamation has advantage on saving throws against spells and other magical effects.

Magic Weapons. The amalgamation’s weapon attacks are magical.

Swarm Attack. The amalgamation can occupy another creature’s space and vice versa, damaging the creature with the flying weapons and objects composing its bulk. Any creature that starts their turn in the same space as the amalgamation must succeed on a DC 18 Dexterity saving throw or take 21 (6d6) slashing damage.

Actions

Multiattack. The amalgamation makes four melee attacks.

Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

Mace. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

gargantuan
construct
cr14
tome-of-horrors