Allip (ToH)
Medium undead, chaotic evil
Armor Class
18 (armored flight suit)
Hit Points
33 (6d8 + 6)
Speed
fly 30 ft.
STR
6 (-2)
DEX
13 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
16 (+3)
Senses
darkvision 60 ft., passive Perception 13
Skills
Perception +3, Stealth +3
Languages
Common, Deep Speech
Challenge
2 (450 XP)
Babble. The allip incoherently mutters to itself, creating a hypnotic effect. All creatures within 30 ft. that aren’t incapacitated must succeed on a DC 11 Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Madness. Anyone targeting an allip with a spell or effect that would make direct contact with its tortured mind must succeed on a DC 11 Wisdom saving throw or take 7 (2d6) psychic damage.
Actions
Touch of Insanity. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) psychic damage.