Allip (ToH)

Medium undead, chaotic evil

Armor Class

18 (armored flight suit)

Hit Points

33 (6d8 + 6)

Speed

fly 30 ft.

STR

6 (-2)

DEX

13 (+1)

CON

13 (+1)

INT

11 (+0)

WIS

11 (+0)

CHA

16 (+3)

Senses

darkvision 60 ft., passive Perception 13

Skills

Perception +3, Stealth +3

Languages

Common, Deep Speech

Challenge

2 (450 XP)

Babble. The allip incoherently mutters to itself, creating a hypnotic effect. All creatures within 30 ft. that aren’t incapacitated must succeed on a DC 11 Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

Madness. Anyone targeting an allip with a spell or effect that would make direct contact with its tortured mind must succeed on a DC 11 Wisdom saving throw or take 7 (2d6) psychic damage.

Actions

Touch of Insanity. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) psychic damage.

medium
undead
cr2
tome-of-horrors