Ala

Medium fey, chaotic evil

Armor Class

17 (natural armor)

Hit Points

127 (15d8 + 60)

Speed

30 ft., fly 40 ft.

STR

20 (+5)

DEX

16 (+3)

CON

18 (+4)

INT

10 (+0)

WIS

16 (+3)

CHA

8 (-1)

Damage Immunities

lightning, poison, thunder

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 19

Skills

Athletics +8, Perception +9, Stealth +6

Languages

Common, Draconic

Challenge

8 (3900 XP)

Flyby. The ala doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Poison Flesh. The ala’s poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 (3d6) poison damage.

Storm’s Strength. If an electrical storm is raging around an ala and its target, the saving throw against Lightning’s Kiss is made with disadvantage.

Actions

Multiattack. The ala makes two claw attacks or one claw and one bite attack.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 (3d6) poison damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Lightning’s Kiss (Recharge 5-6). One target within 50 feet must make a DC 16 Dexterity saving throw. It takes 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.

medium
fey
cr8
tome-of-beasts