Air Elemental Myrmidon (A)
Medium elemental, neutral
Armor Class
18 (plate)
Hit Points
117 (18d8+36)
Speed
30 ft., fly 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
10 (0)
CHA
10 (0)
Damage Immunities
poison
Damage Resistances
lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
paralyzed, petrified, poisoned, prone
Senses
darkvision 60 ft.
Languages
Auran, one language of its creator's choice
Challenge
7 (2,900 XP)
Magic Weapons. The myrmidon’s weapon attacks are magical.
Actions
Multiattack. The myrmidon makes three flail attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Lightning Strike (Recharge 6). The myrmidon makes one flail attack. If the attack hits, it deals an extra 18 (4d8) lightning damage, and the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of the myrmidon’s next turn.