Aetherspawn Spellblade
Medium elemental, unaligned
Armor Class
14 (natural armor)
Hit Points
45 (7d8 + 14)
Speed
30 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
17 (+3)
CON
15 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
10 (+0)
Damage Resistances
bludgeoning, piercing, slashing damage from nonmagical weapons; see Elemental Attunement
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses
passive Perception 12
Languages
Primordial
Challenge
2 (450 XP)
Elemental Attunement. The spellblade is infused with either arcane, ice, fire, or lightning energy. The spellblade’s attacks deal extra damage based upon this element (included in the attack), it has resistances to the corresponding element, and can cast a corresponding elemental spell twice per day requiring no material components. The spellblade’s spellcasting ability is Intelligence (spell save DC 13, +5 bonus to hit).
- Arcane – bonus force damage and resistance to force damage; can cast magic missile
- Ice - bonus cold damage and resistance to cold damage; can cast ice knife
- Fire – bonus fire damage and resistance to fire damage; can cast burning hands
- Lightning – bonus lightning damage and resistance to lightning damage; can cast witch bolt
Overcharging Strikes. If the spellblade hits the same target with both of its aether blade attacks in a single turn, the target detonates with elemental energy. That creature takes an additional 7 (2d6) damage of a type corresponding to the guardian’s Elemental Attunement.
Actions
Multiattack. The spellblade makes two melee attacks.
Aether Blades. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) damage of the type corresponding to the spellblade’s Elemental Attunement.
Elemental Shards. Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) damage of the type corresponding to the spellblade’s Elemental Attunement.
Reactions
Deflecting Blades. The spellblade raises its aether blades in an attempt to deflect a single target ranged spell or weapon attack that would hit it. The spellblade adds 2 to its AC against that attack. To do so, the spellblade must be able to see the attack.