Aetherspawn Rift Walker

Medium elemental, unaligned

Armor Class

15 (natural armor)

Hit Points

65 (10d8 + 20)

Speed

30 ft., fly 30 ft. (hover)

STR

12 (+1)

DEX

17 (+3)

CON

15 (+2)

INT

17 (+3)

WIS

15 (+2)

CHA

10 (+0)

Damage Resistances

bludgeoning, piercing, slashing damage from nonmagical weapons; see Elemental Attunement

Condition Immunities

exhaustion, paralyzed, petrified, poisoned, unconscious

Senses

passive Perception 12

Languages

Primordial

Challenge

3 (700 XP)

Aether Eruption. When the rift walker dies, it explodes in a burst of elemental energy. Each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 14 (4d6) damage of the type corresponding to the rift walker’s Elemental Attunement on a failed save, or half as much damage on a successful one.

Elemental Attunement. The rift walker is infused with either arcane, ice, fire, or lightning energy. The rift walker’s attacks deal extra damage based upon this element (included in the attack) and it has resistances to the corresponding element. In addition, each attack with a specific element causes an additional effect.

  • Arcane – bonus force damage and target must succeed on a DC 13 Wisdom saving throw or be silenced until the rift walker’s next turn; resistance to force damage
  • Ice - bonus cold damage and target’s speed halved until the rift walker’s next turn; resistance to cold damage
  • Fire – bonus fire damage and if the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns; resistance to fire damage
  • Lightning – bonus lightning damage and target can’t take reactions until the rift walker’s next turn; resistance to lightning damage

Overcharging Strikes. If the spellblade hits the same target with both of its aether blade attacks in a single turn, the target detonates with elemental energy. That creature takes an additional 7 (2d6) damage of a type corresponding to the guardian’s Elemental Attunement.

Actions

Multiattack. The rift walker makes two melee attacks.

Aether Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) damage of the type corresponding to the rift walker’s Elemental Attunement.

Elemental Shards. Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) damage of the type corresponding to the rift walker’s Elemental Attunement.

Aether Step (Recharge 4-6). The rift walker teleports up to 60 feet to an unoccupied space it can see. It then makes two aether strike attacks, the first of which is made with advantage.

medium
elemental
cr3
nerzugals-extended-bestiary