Aetherspawn
Medium elemental, unaligned
Armor Class
14 (natural armor)
Hit Points
26 (4d8 + 8)
Speed
30 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
15 (+2)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
8 (-1)
Damage Resistances
bludgeoning, piercing, slashing damage from nonmagical weapons; see Elemental Attunement
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses
passive Perception 12
Languages
Primordial
Challenge
1 (200 XP)
Elemental Attunement. The guardian is infused with either arcane, ice, fire, or lightning energy. The guardian’s attacks deal extra damage based upon this element (included in the attack), it has resistances to the corresponding element, and can cast a corresponding elemental spell once per day requiring no material components. The guardian’s spellcasting ability is Intelligence (spell save DC 12, +4 bonus to hit).
- Arcane – bonus force damage and resistance to force damage; can cast magic missile
- Ice - bonus cold damage and resistance to cold damage; can cast ice knife
- Fire – bonus fire damage and resistance to fire damage; can cast burning hands
- Lightning – bonus lightning damage and resistance to lightning damage; can cast witch bolt
Actions
Aether Blades. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) damage of the type corresponding to the guardian’s Elemental Attunement.
Elemental Shards. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) damage of the type corresponding to the guardian’s Elemental Attunement.