Aetherspawn

Medium elemental, unaligned

Armor Class

14 (natural armor)

Hit Points

26 (4d8 + 8)

Speed

30 ft., fly 30 ft. (hover)

STR

10 (+0)

DEX

15 (+2)

CON

15 (+2)

INT

14 (+2)

WIS

15 (+2)

CHA

8 (-1)

Damage Resistances

bludgeoning, piercing, slashing damage from nonmagical weapons; see Elemental Attunement

Condition Immunities

exhaustion, paralyzed, petrified, poisoned, unconscious

Senses

passive Perception 12

Languages

Primordial

Challenge

1 (200 XP)

Elemental Attunement. The guardian is infused with either arcane, ice, fire, or lightning energy. The guardian’s attacks deal extra damage based upon this element (included in the attack), it has resistances to the corresponding element, and can cast a corresponding elemental spell once per day requiring no material components. The guardian’s spellcasting ability is Intelligence (spell save DC 12, +4 bonus to hit).

  • Arcane – bonus force damage and resistance to force damage; can cast magic missile
  • Ice - bonus cold damage and resistance to cold damage; can cast ice knife
  • Fire – bonus fire damage and resistance to fire damage; can cast burning hands
  • Lightning – bonus lightning damage and resistance to lightning damage; can cast witch bolt

Actions

Aether Blades. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) damage of the type corresponding to the guardian’s Elemental Attunement.

Elemental Shards. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) damage of the type corresponding to the guardian’s Elemental Attunement.

medium
elemental
cr1
nerzugals-extended-bestiary