Aeshma (Rage Demon)

Large fiend (demon), chaotic evil

Armor Class

19 (natural armor)

Hit Points

216 (16d10 + 128)

Speed

40 ft., fly 60 ft.

STR

22 (+6)

DEX

18 (+4)

CON

26 (+8)

INT

14 (+2)

WIS

17 (+3)

CHA

17 (+3)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

poisoned

Senses

darkvision 120 ft., passive Perception 21

Saving Throws

Dex +8, Wis +7

Skills

Intimidation +7, Perception +11, Survival +7

Languages

Abyssal, Celestial, Draconic, telepathy 120 ft.

Challenge

10 (5,900 XP)

Innate Spellcasting. The demon’s spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:

  • At will: blight, detect evil and good, dispel magic

  • 3/day each: bestow curse, web

Magic Resistance. The aeshma demon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The aeshma demon’s weapon attacks are magical.

Reckless. At the start of its turn, the aeshma demon can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The aeshma demon makes two melee attacks.

Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Summon Demon (1/day). The demon chooses what to summon and attempts a magical summoning. An aeshma has a 30% chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

large
fiend
cr10
tome-of-horrors