Aeshma (Rage Demon)
Large fiend (demon), chaotic evil
Armor Class
19 (natural armor)
Hit Points
216 (16d10 + 128)
Speed
40 ft., fly 60 ft.
STR
22 (+6)
DEX
18 (+4)
CON
26 (+8)
INT
14 (+2)
WIS
17 (+3)
CHA
17 (+3)
Damage Immunities
poison
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 21
Saving Throws
Dex +8, Wis +7
Skills
Intimidation +7, Perception +11, Survival +7
Languages
Abyssal, Celestial, Draconic, telepathy 120 ft.
Challenge
10 (5,900 XP)
Innate Spellcasting. The demon’s spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:
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At will: blight, detect evil and good, dispel magic
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3/day each: bestow curse, web
Magic Resistance. The aeshma demon has advantage on saving throws against spells and other magical effects.
Magic Weapons. The aeshma demon’s weapon attacks are magical.
Reckless. At the start of its turn, the aeshma demon can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack. The aeshma demon makes two melee attacks.
Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Summon Demon (1/day). The demon chooses what to summon and attempts a magical summoning. An aeshma has a 30% chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.