Aerial Assault Gnome

Small humanoid (gnome), chaotic neutral

Armor Class

18 (armored flight suit)

Hit Points

44 (8d6 + 16)

Speed

20 ft., fly 60 ft.

STR

8 (-1)

DEX

16 (+3)

CON

14 (+2)

INT

16 (+3)

WIS

10 (+0)

CHA

10 (+0)

Senses

darkvision 60 ft., tremorsense 120 ft., passive Perception 12

Skills

History +6, Perception +6, Investigation +6, Acrobatics +8

Languages

Common, Gnome

Challenge

8 (3,900 XP)

Agile Flight. The gnome may use his mechawings to hover in place and may make hairpin turns, granting him an AC bonus of +2 while flying.

Gnome Cunning. The aerial assault gnome has advantage on all spells and magical effects that require an Intelligence, Wisdom, or Charisma saving throw.

Armored Flight Suit. The aerial assault gnome wears a futuristic suit of lightweight, yet extremely strong, mechanized armor that provides comfort and protection.

Actions

Multiattack. The aerial assault gnome can make two attacks: one with his cog thrower and one with Last Resort.

Cog Thrower. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 10 (3d6) slashing damage. A stream of razor-sharp cogs is propelled from the gnome’s hollow metallic club.

Last Resort. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 3 (1d6) bludgeoning damage. The gnome whips his enemy with the still hot metal barrels of his cog thrower.

Strafing Run (3/day). Ranged Weapon Attack: +8 to hit, range 120/400 ft., one target. Hit: a point the gnome can see. A blast of fire emanates from the target point. Any creatures in a 20-foot radius of the target must succeed on a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Point Defense. Any creature moving within 20 feet of the aerial assault gnome is blasted by his point defense cannons for 7 (3d4) piercing damage.

small
humanoid
cr8
tome-of-horrors