Aeorian Absorber

Large monstrosity, neutral evil

Armor Class

15 (natural armor)

Hit Points

171 (18d10 + 72)

Speed

40 ft.

STR

21 (+5)

DEX

18 (+4)

CON

18 (+4)

INT

6 (-2)

WIS

14 (+2)

CHA

8 (-1)

Damage Immunities

radiant, necrotic

Senses

darkvision 120 ft., passive Perception 16

Saving Throws

Wis +6, Cha +3

Skills

Perception +6, Stealth +8, Survival +6

Languages

understands Draconic but can’t speak

Challenge

10 (5,900 XP)

Magic Resistance. The absorber has advantage on saving throws against spells and other magical effects.

Pounce. If the absorber moves at least 20 feet straight toward a creature and then hits its claws attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the absorber can make one bite attack against it as a bonus action.

Actions

Multiattack. The absorber makes three attacks: one with its bite or Mind Bolt and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage plus 5 (1d10) force damage.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 3 (1d6) force damage.

Mind Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 22 (4d10) psychic damage.

Reactions

Tail Ray. When the absorber takes damage from a spell, the absorber takes only half the triggering damage. If the spellcaster is within 60 feet of the absorber, the absorber can force the caster to make a DC 16 Dexterity saving throw. Unless the save succeeds, the caster takes the other half of the damage.

large
monstrosity
cr10
explorers-guide-to-wildemount