Adult Topaz Dragon
Huge dragon, neutral good
Armor Class
19 (natural armor)
Hit Points
104 (16d12)
Speed
40 ft., fly 80 ft. (hover)
STR
18 (+4)
DEX
21 (+5)
CON
10 (+0)
INT
18 (+4)
WIS
15 (+2)
CHA
18 (+4)
Damage Immunities
fire, lightning
Damage Resistances
bludgeoning, slashing, and piercing from nonmagical attacks
Damage Vulnerabilities
psychic
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 22
Saving Throws
Dex +10, Int +9, Wis +7, Cha +9
Skills
Arcana +9, Insight +7, Perception +7, Religion +9
Languages
Common, Draconic, telepathy 120 ft.
Challenge
14 (11,500 XP)
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Uplift Aura. All allies within 30 feet gain +4 on Intelligence checks and saving throws.
Psionics
Charges: 16 | Recharge: 1d8 | Fracture: 13 |
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Tail. Melee Weapon Attack: +9 to hit; reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) Check.
Psionics. The dragon uses a psionic ability.
Psionic Shift (Costs 2 Actions). The dragon releases a wave of telekinetic energy from its mind. Every creature within 15 feet must make a DC 24 Intelligence saving throw or take 11 (2d6 + 4) force damage and be knocked prone. The dragon then can move up to half its movement speed.