Adult Emerald Dragon
Huge dragon, chaotic neutral
Armor Class
20 (natural armor)
Hit Points
127 (17d12 + 17)
Speed
40 ft., fly 80 ft. (hover), swim 40 ft.
STR
19 (+4)
DEX
20 (+5)
CON
12 (+1)
INT
20 (+5)
WIS
16 (+3)
CHA
18 (+4)
Damage Immunities
fire, lightning
Damage Resistances
bludgeoning, slashing, and piercing from nonmagical attacks
Damage Vulnerabilities
psychic
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 23
Saving Throws
Dex +10, Int +10, Wis +8, Cha +9
Skills
Arcana +10, Insight +8, Perception +8, Religion +10
Languages
Common, Draconic, telepathy 120 ft.
Challenge
15 (13,000 XP)
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Interference Aura. Enemies within 30 feet must make a DC 18 Intelligence saving throw every round to maintain spells that require concentration.
Psionics
Charges: 17 | Recharge: 1d8 | Fracture: 19 |
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Tail. Melee Weapon Attack: +9 to hit; reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) Check.
Psionics. The dragon uses a psionic ability.
Psionic Shift (Costs 2 Actions). The dragon releases a wave of telekinetic energy from its mind. Every creature within 15 feet must make a DC 24 Intelligence saving throw or take 12 (2d6 + 5) force damage and be knocked prone. The dragon then can move up to half its movement speed.