Adult Cloud Dragon
Huge dragon, neutral
Armor Class
18 (natural armor)
Hit Points
195 (17d12 + 85)
Speed
40 ft., fly 80 ft.
STR
23 (+6)
DEX
12 (+1)
CON
21 (+5)
INT
18 (+4)
WIS
15 (+2)
CHA
17 (+3)
Damage Immunities
cold, lightning
Senses
blindsight 120 ft., darkvision 120 ft., passive Perception 22
Saving Throws
Dex +6, Con +10, Wis +7, Cha +8
Skills
Arcana +9, History +9, Insight +7, Nature +9, Perception +12
Languages
Auran, Aquan, Common, Draconic, Giant, Sylvan
Challenge
15 (13,000 XP)
Legendary Resistance (3/day). If the dragon fails a saving throw, it can choose to succeed instead.
Windborn. The dragon cannot be moved or knocked prone by magical or nonmagical winds of any kind.
Actions
Multiattack. The dragon uses its Frightful Presence and makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 10 (3d6) cold damage.
Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
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Cloud Breath. The dragon exhales an icy blast in a 60-foot cone that spreads around corners. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed saving throw, or half as much damage on a successful one.
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Wind Breath. The dragon exhales gale-force winds in a 60-foot line that is 10-feet wide. Creatures in this area must make a DC 19 Strength saving throw, taking 36 (8d8) bludgeoning damage on a failed saving throw and are pushed 60 feet directly away from the dragon. On a successful saving throw, the creature takes half damage and is not pushed. A creature who is pushed and strikes a solid surface takes 1d6 bludgeoning damage per 10 feet traveled. Nonmagical flames are completely extinguished, and magical flames created by a spell of 4th level or lower are immediately dispelled.
Cloud Form. The cloud dragon polymorphs into a Huge cloud of mist, or back into its true form. While in mist form, the dragon can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, it is immune to all nonmagical damage, and still benefits from its Windborn feature.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.