Adamantine Worm

Huge monstrosity, unaligned

Armor Class

18 (natural armor)

Hit Points

80 (7d12 + 35)

Speed

30 ft., burrow 30 ft.

STR

20 (+5)

DEX

10 (+0)

CON

20 (+5)

INT

3 (-4)

WIS

10 (+0)

CHA

1 (-5)

Senses

darkvision 60ft., tremorsense 60 ft., passive Perception 10

Languages

--

Challenge

4 (1,100 XP)

Adamantine Carapace. If the adamantine worm receives a critical hit, that hit becomes a normal hit instead.

Actions

Multiattack. The adamantine worm makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 10 (3d6) bludgeoning damage at the start of each of the worm’s turns.

If the worm takes at least 10 damage in a single turn from a creature inside it, the worm must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away from the worm and knocked prone.

Spew Stone. Ranged Weapon Attack: +7 to hit, reach 30/90 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage.

huge
monstrosity
cr4
nerzugals-extended-bestiary