Abyssal Larva

Medium fiend, chaotic evil

Armor Class

12 (natural armor)

Hit Points

39 (6d8 + 12)

Speed

20 ft.

STR

10 (+0)

DEX

13 (+1)

CON

14 (+2)

INT

3 (-4)

WIS

10 (+0)

CHA

7 (-2)

Damage Immunities

psychic

Damage Resistances

acid, cold, fire

Condition Immunities

charmed, frightened

Skills

Perception +2, Stealth +2

Languages

Abyssal

Challenge

1/2 (100 XP)

Tortured Mind. The mind of an Abyssal larva cannot be read. If a creature attempts to read an Abyssal larva’s mind, it takes 7 (2d6) psychic damage and must succeed on a DC 12 Wisdom saving throw. On a failed saving throw, the creature is poisoned for 1 minute. While poisoned, the creature cannot take reactions and uses their action to Dash in a random direction, even if that leads them into dangerous areas.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage plus 5 (2d4) acid damage.

Maggot Spray. Ranged Spell Attack: +3 to hit, range 10 ft., one target. Hit: 1 poison damage and the target must succeed a DC 12 Dexterity saving throw or be poisoned for 1 minute. A poisoned creature can make a DC 12 Constitution saving throw at the end of each of its turns, ending the poisoned effect on a success.

medium
fiend
cr1/2
tome-of-horrors