Abyssal Larva
Medium fiend, chaotic evil
Armor Class
12 (natural armor)
Hit Points
39 (6d8 + 12)
Speed
20 ft.
STR
10 (+0)
DEX
13 (+1)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
7 (-2)
Damage Immunities
psychic
Damage Resistances
acid, cold, fire
Condition Immunities
charmed, frightened
Skills
Perception +2, Stealth +2
Languages
Abyssal
Challenge
1/2 (100 XP)
Tortured Mind. The mind of an Abyssal larva cannot be read. If a creature attempts to read an Abyssal larva’s mind, it takes 7 (2d6) psychic damage and must succeed on a DC 12 Wisdom saving throw. On a failed saving throw, the creature is poisoned for 1 minute. While poisoned, the creature cannot take reactions and uses their action to Dash in a random direction, even if that leads them into dangerous areas.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage plus 5 (2d4) acid damage.
Maggot Spray. Ranged Spell Attack: +3 to hit, range 10 ft., one target. Hit: 1 poison damage and the target must succeed a DC 12 Dexterity saving throw or be poisoned for 1 minute. A poisoned creature can make a DC 12 Constitution saving throw at the end of each of its turns, ending the poisoned effect on a success.