Abasheen
Large elemental, neutral
Armor Class
16 (natural armor)
Hit Points
102 (12d10 + 36)
Speed
20 ft., fly 50 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
20 (+5)
WIS
18 (+4)
CHA
17 (+3)
Damage Immunities
lightning, thunder
Senses
darkvision 60 ft., passive Perception 20
Saving Throws
Dex +5, Wis +7, Cha +6
Skills
Perception +10
Languages
Auran, Common, Infernal
Challenge
6 (2,300 XP)
Air Mastery. Airborne creatures attack at disadvantage against abasheen.
Elemental Demise. If the abasheen dies, its body disintegrates into a warm breeze, leaving behind only the equipment the abasheen was wearing or carrying.
Grant Wish. The genie can grant one creature’s wish that is within 60 feet of it.
Innate Spellcasting. The abasheen’s innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
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At will: command, charm person, plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only)
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1/day: geas
Actions
Multiattack. The abasheen makes two attacks with its falchion.
Falchion. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Thunderclap (Recharge 5–6). The abasheen claps its hands together loudly, and a wave of thundering force emanates out from it in a 30-foot radius. Each creature in this area must make a DC 15 Constitution saving throw or be pushed back 10 feet and take 18 (4d8) thunder damage on a failed save, or half as much damage with no pushback on a successful one.