Aarakocra

Medium humanoid (aarakocra), neutral good

Armor Class

12

Hit Points

13 (3d8)

Speed

20 ft., fly 50 ft.

STR

10 (0)

DEX

14 (+2)

CON

10 (0)

INT

11 (0)

WIS

12 (+1)

CHA

11 (0)

Skills

Perception +5

Languages

Auran, Aarakocra

Challenge

1/4 (50 XP)

Dive Attack. If the aarakocra is flying and dives at least 30 ft. straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Actions

Talon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Summon Air Elemental. Five aarakocra within 30 feet of each other can magically summon an air elemental. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance and must maintain concentration while doing so (as if concentrating on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 60 feet of them. It is friendly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a bonus action. A summoner can’t perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Plane of Air, any aarakocra within 5 feet of it can return with it.

medium
humanoid
cr1/4
monster-manual